var i;
Object.defineProperty(exports, "__esModule", {
  value: true
});
var UIBindings = require("AA_UIBindings");
var _decorator = cc._decorator;
var _ccclass = _decorator.ccclass;
var _property = _decorator.property;
var _def_UI_GameEquipInfo_UIBindings = function (e) {
  function _creator() {
    var t = null !== e && e.apply(this, arguments) || this;
    t.txt_titleLabel = null;
    t.txt_zaJiaoTipLabel = null;
    t.txt_tianFuLabel = null;
    t.node_light = null;
    t.node_qiFather = null;
    t.node_huoFather = null;
    t.node_attributeFather = null;
    t.node_zaZhongTip = null;
    t.node_zaZhongName = null;
    t.node_tianFuNode = null;
    t.sp_iconSprite = null;
    t.sp_tianFuIcon = null;
    t.sp_ciTiaoIcon = null;
    t.rtxt_ciTiaoInfo = null;
    t.btn_closeBtn = null;
    t._btnNames = ["btn_closeBtn"];
    return t;
  }
  __extends(_creator, e);
  __decorate([_property(cc.Label)], _creator.prototype, "txt_titleLabel", undefined);
  __decorate([_property(cc.Label)], _creator.prototype, "txt_zaJiaoTipLabel", undefined);
  __decorate([_property(cc.Label)], _creator.prototype, "txt_tianFuLabel", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_light", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_qiFather", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_huoFather", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_attributeFather", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_zaZhongTip", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_zaZhongName", undefined);
  __decorate([_property(cc.Node)], _creator.prototype, "node_tianFuNode", undefined);
  __decorate([_property(cc.Sprite)], _creator.prototype, "sp_iconSprite", undefined);
  __decorate([_property(cc.Sprite)], _creator.prototype, "sp_tianFuIcon", undefined);
  __decorate([_property(cc.Sprite)], _creator.prototype, "sp_ciTiaoIcon", undefined);
  __decorate([_property(cc.RichText)], _creator.prototype, "rtxt_ciTiaoInfo", undefined);
  __decorate([_property(cc.Button)], _creator.prototype, "btn_closeBtn", undefined);
  return __decorate([_ccclass("UI_GameEquipInfo_UIBindings")], _creator);
}(UIBindings.default);
exports.default = _def_UI_GameEquipInfo_UIBindings;